Transformers: Fall of Cybertron

Once again, my appetite for excitement has gotten the best of me and all I have to say in response is, GAME ON!

A few months ago I picked up a used copy of Transformers: War for Cybertron and began to play.

As a Transformers fan, I thought it would be great to play as my favorite Autobots and save the planet.

The first game was great at bringing that sense of urgency during the first chapters as a Decepticon to thwart the Autobot’s plans.  And, the last chapters, while playing as an Autobot, to do whatever it took to defend the world.

Overall, gameplay was pretty swift and game progression was rewarding. The design of Cybertron was dim and reflected the edgy, uncertainty of the Cybertonian inhabitants.

Though it took me awhile and I needed some help at some points, I finished the game just in time for Fall of Cybertron.

The Sequel

Just as I did with the first game, I fired up my system knowing the inevitable outcome of this clash between the two factions of sentient robotic organisms.

I think a fair amount of appeal for this game were two things: how will the storyline keep me engaged while staying true to the final departure of the Ark and the Nemisis and will this game be better or worse than the first?

Well, lets just say that I loved War for Cybertron, but I am in relationship with Fall of Cybertron.

The story and characters drew me in that by the time Optimus Prime and Megatron began the final showdown,  I forgot that life on Cybertron was suppose to end.

How the game looked was more colorful than the first.  The banter between characters was better developed and didn’t feel like the commentary was stuck on a loop when it took me a while to get through a level as it did in the first game.

[pullquote align=”left|center|right” textalign=”left|center|right” width=”30%”]Well, lets just say that I loved Fall of Cybertron, but I am in relationship with War for Cybertron.[/pullquote]

I felt that gameplay was improved because of the different types of missions and how to progress through the levels.  It was more than just driving or flying.

It was great to romp through as Bruticus or guard my fellow Autobots as Metroplex or using pent up rage to fuel my transformation when playing as Grimlock.

Transformers: Fall of Cybertron surprised me and made me happy to say that I am an Autobot for life.

All in all, when it comes to sequel videogames there was little disappointment.  Instead, there is an example of how a game can adapt a universe and notable characters and then progress the gameplay in a positive direction for the sequel.

I enjoyed it as both a videogamer and a fan of Transformers.


“Transform and roll out,!”